AI Insights · Timothy · January 2025
Performance of Top 5 Historical Games on Android in Romania, Q4 2024
Explore the Q4 2024 performance of the top historical games on Android in Romania, with insights on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2024, the performance of historical games on the Android platform in Romania showcased varied trends. Here's a closer look at the top five games in this category, based on data from Sensor Tower.
Royal Match from Dream Games, Ltd. saw a notable fluctuation in weekly revenue, peaking at around $37K in early October, before experiencing a dip and closing the year with approximately $32K. Weekly downloads started at 7.5K and dipped to 1.9K in mid-November, but rebounded to over 10.5K by the end of December. The active user base saw a gradual decline from 90.7K to a low of 59.7K, before climbing back to 76.6K.
Rise of Castles: Ice and Fire, published by Long Tech Network Limited, maintained a steady revenue stream, with weekly figures ranging from $4.9K to $6.5K. Downloads were minimal at the start, with only 55, but increased significantly to 889 by the end of December. Active users showed a consistent rise, starting at 522 and reaching 1.2K.
Rise of Kingdoms: Lost Crusade by LilithGames had a mixed quarter. Revenue peaked at $5.2K in late October, with a general trend of decline thereafter. Downloads decreased from 508 to 94 by mid-November, before a slight recovery to 456. Active users also fluctuated, beginning at 611 and ending the quarter at 669.
Age of Empires Mobile launched by Level Infinite, experienced a revenue high of $5.4K in late October, with a gradual decrease to $2.3K by year-end. Downloads started at 2.8K and dropped to 687. Active users initially decreased from 2.7K to as low as 434, then rose to 1.2K in December.
Finally, Warpath: Ace Shooter, another title from LilithGames, experienced stable revenue, with a peak of $3.6K in late December. Downloads saw significant growth, starting at 371 and peaking at 2.9K. Active users followed a similar upward trajectory, beginning at 2.2K and reaching a high of 6.1K.
These statistics, sourced from Sensor Tower, provide a comprehensive view of the historical games' market performance in Romania. For more detailed insights, visit Sensor Tower's platform.